Run the pinned RPG renderer with its AMD64 platform #259
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Delete branch "codex/munchers-render-platform"
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The pinned cast-render v7 image is AMD64. The shared BuildKit worker is ARM64, so an implicit platform caused exec format error after Munchers staging passed. Select linux/amd64 for the renderer stage to use the existing BuildKit emulator. All image digests remain unchanged.
Validation: red-green platform guard; make check; exact pinned-image probe rendered an 80x24 cast, encoded H.264, and passed a decode check on the shared ARM64 worker.