feat(game): add arcade clock and live terminal checks #27

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binjovi-bot merged 1 commit from codex/munchers-arcade into trunk 2026-09-10 09:46:57 +00:00
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Add arcade mode with one-second ticks. Keep deadlines across input, stop the clock during help and pause, and pause after a long clock gap. Handle invited-display timeouts and command-attention keys. Practice mode remains available.

Add a fourth timed reel with screen and enemy-position checks plus a POSIX terminal check without keyboard input. Use released Zelnet v0.10.11 from pinned ibmi-builder v16.

Validation on pub400 SOMEARA1: full compile and engine assertions pass; all three practice reels and the new clock suite pass. A missing tick and changed score fail the reel validator. Released Zelnet v0.10.10 fails the idle terminal clock control. Binjovi release checks will repeat these with the pinned Linux image in SOMEARA2 before the configured deployment.

Add arcade mode with one-second ticks. Keep deadlines across input, stop the clock during help and pause, and pause after a long clock gap. Handle invited-display timeouts and command-attention keys. Practice mode remains available. Add a fourth timed reel with screen and enemy-position checks plus a POSIX terminal check without keyboard input. Use released Zelnet v0.10.11 from pinned ibmi-builder v16. Validation on pub400 SOMEARA1: full compile and engine assertions pass; all three practice reels and the new clock suite pass. A missing tick and changed score fail the reel validator. Released Zelnet v0.10.10 fails the idle terminal clock control. Binjovi release checks will repeat these with the pinned Linux image in SOMEARA2 before the configured deployment.
feat(game): add arcade clock and live terminal checks
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sean/rpg-munchers!27
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