• v0.1.0 1402186605

    v0.1.0 Stable

    gitea_admin released this 2026-07-01 09:33:02 +00:00 | 10 commits to main since this release

    Added

    • First cut: Number Munchers for the 5250 green screen — MUNCHD display file (one GRID
      record: a 6×5 grid of numbered cells C01..C30 + score/lives/level, an ENDGAME panel) and
      MUNCHERS RPG. The 5250 cursor is the Muncher: CSRLOC(SETR SETC) parks it, RTNCSRLOC
      reports the landed cell; Enter munches. Munch every MULTIPLE OF n to clear the level; a wrong
      number costs a life; Troggles chase and a catch costs a life. Seedable CEERAN0 RNG;
      PARM('DEMO ') builds a fixed level-1 grid.
    • Reverse-image color via DDS option indicators: green Muncher tile (60+cell), red Troggle
      tiles (30+cell) — needs zelnet ≥ 0.9.4 (free-roaming cursor + reverse-image backgrounds).
    • Per-scenario greenscreen reels — test-1-munch-a-multiple, test-2-troggle-chase,
      test-3-clear-the-level — each --records its own asciicast; the release pipeline renders
      one mp4 per reel and the dashboard shows them as a click-to-enlarge gallery.
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